![]() ![]() ![]() ![]() M3 is where I'm more likely to have a split - faster drill is great, but cheaper drones means more gas which you'll need to upgrade the drill sooner anyway. His engineering bays also benefit from this - you can use them as dirt-cheap walls of HP.to make chokepoints, keep your tanks and other defenses from being swarmed, and the like. By the time you're making units that can benefit from Immortality Protocol your economy should be well-established, whereas turrets are useful long before that, especially on early-aggression missions like Rifts or Miner Evac. M2 I personally always do structure health. The beam will usually wipe a whole wave even with no upgrades at all, or at the very least decimate it leaving so little behind that your static or ally can mop it up easily without redirecting your main force. I find it far more useful than widening the beam - able to stop a wave cold and then clear out entrenched positions right afterward without any real investment or direction from you. M1 I can see the value of a split, but I tend to err on the side of the Combat Drop. ![]()
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